History for Traffic-Simulator / Assets / Scripts / Roads
2022-10-17
@biosfood
add text above traffic light nodes
biosfood committed on 17 Oct 2022
@biosfood
show traffic light status
biosfood committed on 17 Oct 2022
@biosfood
Stop cars before certain traffic light nodes
biosfood committed on 17 Oct 2022
2022-10-16
@biosfood
refactor Car
biosfood committed on 16 Oct 2022
2022-10-12
@biosfood
read roads from file
biosfood committed on 12 Oct 2022
@biosfood
load nodes from file
biosfood committed on 12 Oct 2022
@biosfood
clear road network when loading a new one
biosfood committed on 12 Oct 2022
@biosfood
serialize roads
biosfood committed on 12 Oct 2022
2022-10-11
@biosfood
serialize nodes
biosfood committed on 11 Oct 2022
2022-09-09
@biosfood
before descision rework
biosfood committed on 9 Sep 2022
2022-03-22
@biosfood
vastly improve car-car avoidance
biosfood committed on 22 Mar 2022
2022-03-04
@biosfood
roads now go straight if they have the option to do so -> merges look right
biosfood committed on 4 Mar 2022
2022-02-22
@biosfood
remove meta files
biosfood committed on 22 Feb 2022
@biosfood
fix problems when drawing a road from a node to itself
biosfood committed on 22 Feb 2022
2022-02-19
@biosfood
add a basic speed cap in roads with curvature
biosfood committed on 19 Feb 2022
2022-02-18
@biosfood
add a node direction to support smooth intersections on nodes with more than just two roads
biosfood committed on 18 Feb 2022
2022-02-17
@biosfood
improve the car positioning by using a prefitted polynom to find the respective t-value
biosfood committed on 17 Feb 2022
2022-02-16
@biosfood
fix bad car behaviour on weirdly shaped roads
biosfood committed on 16 Feb 2022
2022-02-12
@biosfood
make the cars move on roads with a real world space speed
biosfood committed on 12 Feb 2022
2022-02-10
@biosfood
add cars and their routes using the astar search algorithm
biosfood committed on 10 Feb 2022
2022-02-06
@biosfood
add road direction indicator
biosfood committed on 6 Feb 2022
@biosfood
add spawn- and exit nodes
biosfood committed on 6 Feb 2022
2022-02-05
@biosfood
introduce different node types in preperation for levels
biosfood committed on 5 Feb 2022
2022-02-04
@biosfood
add the ability to remove roads
biosfood committed on 4 Feb 2022