introduce different node types in preperation for levels
|
---|
|
Assets/Scripts/Roads/Node.cs 100644 → 0 |
---|
Assets/Scripts/Roads/Node.cs.meta 100644 → 0 |
---|
Assets/Scripts/Roads/Node.meta 0 → 100644 |
---|
Assets/Scripts/Roads/Node/CustomNode.cs 0 → 100644 |
---|
Assets/Scripts/Roads/Node/CustomNode.cs.meta 0 → 100644 |
---|
Assets/Scripts/Roads/Node/ExitNode.cs 0 → 100644 |
---|
Assets/Scripts/Roads/Node/ExitNode.cs.meta 0 → 100644 |
---|
Assets/Scripts/Roads/Node/Node.cs 0 → 100644 |
---|
Assets/Scripts/Roads/Node/Node.cs.meta 0 → 100644 |
---|
Assets/Scripts/Roads/Node/NodeData.cs 0 → 100644 |
---|
Assets/Scripts/Roads/Node/NodeData.cs.meta 0 → 100644 |
---|
Assets/Scripts/Roads/Node/PermanentNode.cs 0 → 100644 |
---|
Assets/Scripts/Roads/Node/PermanentNode.cs.meta 0 → 100644 |
---|
Assets/Scripts/Roads/Node/SpawnNode.cs 0 → 100644 |
---|
Assets/Scripts/Roads/Node/SpawnNode.cs.meta 0 → 100644 |
---|
Assets/Scripts/Roads/NodeData.cs 100644 → 0 |
---|
Assets/Scripts/Roads/NodeData.cs.meta 100644 → 0 |
---|
Assets/Scripts/Roads/Road.cs |
---|
Assets/Scripts/Roads/Roads.cs |
---|