introduce different node types in preperation for levels
1 parent 73dd46f commit 572571388f68cfae199319602fa6714137d3405e
@biosfood biosfood authored on 5 Feb 2022
Showing 19 changed files
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Assets/Scripts/Roads/Node.cs 100644 → 0
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Assets/Scripts/Roads/Node.cs.meta 100644 → 0
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Assets/Scripts/Roads/Node.meta 0 → 100644
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Assets/Scripts/Roads/Node/CustomNode.cs 0 → 100644
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Assets/Scripts/Roads/Node/CustomNode.cs.meta 0 → 100644
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Assets/Scripts/Roads/Node/ExitNode.cs 0 → 100644
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Assets/Scripts/Roads/Node/ExitNode.cs.meta 0 → 100644
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Assets/Scripts/Roads/Node/Node.cs 0 → 100644
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Assets/Scripts/Roads/Node/Node.cs.meta 0 → 100644
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Assets/Scripts/Roads/Node/NodeData.cs 0 → 100644
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Assets/Scripts/Roads/Node/NodeData.cs.meta 0 → 100644
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Assets/Scripts/Roads/Node/PermanentNode.cs 0 → 100644
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Assets/Scripts/Roads/Node/PermanentNode.cs.meta 0 → 100644
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Assets/Scripts/Roads/Node/SpawnNode.cs 0 → 100644
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Assets/Scripts/Roads/Node/SpawnNode.cs.meta 0 → 100644
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Assets/Scripts/Roads/NodeData.cs 100644 → 0
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Assets/Scripts/Roads/NodeData.cs.meta 100644 → 0
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Assets/Scripts/Roads/Road.cs
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Assets/Scripts/Roads/Roads.cs