using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using System; using UnityEditor; using System.IO; using System.Text; public class SaveTravelTimes : MonoBehaviour, IPointerDownHandler { public Config config; [Serializable] private struct Times { public List<float> travelTimes; } public static void saveTravelTimesToFile(string filename, Config config) { Times time = new Times(); time.travelTimes = config.travelTimes; string jsonData = JsonUtility.ToJson(time); File.WriteAllBytes(filename, Encoding.ASCII.GetBytes(jsonData)); } public void OnPointerDown(PointerEventData eventData) { #if UNITY_EDITOR string filePath = EditorUtility.SaveFilePanel("Save travel times", "", "times.json", "json"); if (filePath.Length == 0) { return; } saveTravelTimesToFile(filePath, config); #endif } }