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Traffic-Simulator / Assets / Scripts / Roads / Node / SpawnNode.cs
@Lukas Lukas on 6 Feb 2022 235 bytes add spawn- and exit nodes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpawnNode : PermanentNode {
    public SpawnNode(Vector3 position, Transform parent, Config config): base(position, parent, config) {
    }
}