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Traffic-Simulator / Assets / Scripts / Roads / Node / PermanentNode.cs
@Lukas Lukas on 6 Feb 2022 334 bytes add spawn- and exit nodes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PermanentNode : Node {
    public PermanentNode(Vector3 position, Transform parent, Config config): base(position, parent, config) {
    }

    override public void delete() {
    }

    override public void pull(Vector3 position) {
    }
}