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Traffic-Simulator / Assets / Scripts / Roads / Node / NodeData.cs
@biosfood biosfood on 11 Oct 2022 324 bytes serialize nodes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NodeData : MonoBehaviour {
    public Node node =  null;

    public virtual void Start() {
        node.config.roadNetwork.nodes.Add(node);
    }

    void OnDestroy() {
        node.config.roadNetwork.nodes.Remove(node);
    }
}