#include "Noise.h" #include <cstdlib> #include <ctime> void Noise::update() { srand(time(0)); } const static int q = 15; const static float c1 = (1 << q) - 1; const static float c2 = ((int) (c1 / 3)) + 1; const static float c3 = 1.f / c1; void Noise::doRender(uint32_t sampleCount) { for (uint32_t i = 0; i < sampleCount; i++) { float random = ((float) rand() / (float) (RAND_MAX + 1)); buffer[i] = (2.f * ((random * c2) + (random * c2) + (random * c2)) - 3.f * (c2 - 1.f)) * c3; } }