/* * Copyright (C) 2022 Lukas Eisenhauer * * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. */ package com.lukas.music.instruments import com.lukas.music.song.note.Note class PolyInstrument(name: String) : Instrument(name) { private val internalInstruments = Array(3) { InternalInstrument() } private val playing = Array(3) { false } override var waveform: Waveform = Waveform.SINE set(value) { field = value for (internalInstrument in internalInstruments) { internalInstrument.waveform = value } } override var volume: Float = 1.0f set(value) { field = value for (internalInstrument in internalInstruments) { internalInstrument.volume = volume } } override var muted: Boolean = false set(value) { field = value for (instrument in internalInstruments) { instrument.muted = value } } override fun startNote(note: Note) { for ((index, instrumentPlaying) in playing.withIndex()) { if (!instrumentPlaying) { internalInstruments[index].startNote(note) playing[index] = true return } if (internalInstruments[index].note == note) { internalInstruments[index].startNote(note) return } } println("cannot start another note with the current amount of oscillators") } override fun stop() { for ((i, instrument) in internalInstruments.withIndex()) { instrument.endNote() playing[i] = false } } override fun stopNote(note: Note) { for ((i, instrument) in internalInstruments.withIndex()) { if (instrument.note == note) { instrument.endNote() playing[i] = false } } } override fun destroy() { for (instrument in internalInstruments) { instrument.destroy() } } override fun updateEnvelope() { for (instrument in internalInstruments) { instrument.applyEnvelope(envelope) } } override fun updateEffects() { for (instrument in internalInstruments) { for (effect in effects) { instrument.applyEffectAttributes(effect) } } } override fun isPlaying(note: Note): Boolean { for (instrument in internalInstruments) { if (instrument.note == note) { return true } } return false } }