#ifndef MUSIC_EFFECT_H #define MUSIC_EFFECT_H #include <cstdint> #include "Processable.h" #include "../AudioHost.h" class Effect : public Processable { public: float parameter1, frequency, influence; float *input; AudioHost *host; virtual void doRender(uint32_t sampleCount) = 0; virtual void update() = 0; }; #endif