History for Traffic-Simulator / Assets / Scripts / Car / Car.cs
2022-11-03
@biosfood
testing adjustments
biosfood committed on 3 Nov 2022
2022-10-22
@biosfood
add safety margin between cars equal to v/2
biosfood committed on 22 Oct 2022
@biosfood
adjust car acceleration
biosfood committed on 22 Oct 2022
2022-10-17
@biosfood
show traffic light status
biosfood committed on 17 Oct 2022
@biosfood
Stop cars before certain traffic light nodes
biosfood committed on 17 Oct 2022
@biosfood
ignore cars more than 5 meters away
biosfood committed on 17 Oct 2022
2022-10-16
@biosfood
refactor Car
biosfood committed on 16 Oct 2022
2022-10-13
@biosfood
fix a car breaking issue
biosfood committed on 13 Oct 2022
2022-10-11
@biosfood
keep track of total travel time ...
biosfood committed on 11 Oct 2022
@biosfood
better braking
biosfood committed on 11 Oct 2022
2022-09-10
@biosfood
use direct integration for cars
biosfood committed on 10 Sep 2022
2022-09-09
@biosfood
before descision rework
biosfood committed on 9 Sep 2022
2022-03-22
@biosfood
vastly improve car-car avoidance
biosfood committed on 22 Mar 2022
2022-02-21
@biosfood
make cars brake to avoid a collision with the car in front
biosfood committed on 21 Feb 2022
2022-02-20
@biosfood
add a car model for visualization
biosfood committed on 20 Feb 2022
2022-02-19
@biosfood
add car acceleration and braking
biosfood committed on 19 Feb 2022
@biosfood
add a basic speed cap in roads with curvature
biosfood committed on 19 Feb 2022
2022-02-17
@biosfood
improve the car positioning by using a prefitted polynom to find the respective t-value
biosfood committed on 17 Feb 2022
2022-02-16
@biosfood
fix bad car behaviour on weirdly shaped roads
biosfood committed on 16 Feb 2022
2022-02-12
@biosfood
make the cars move on roads with a real world space speed
biosfood committed on 12 Feb 2022
2022-02-10
@biosfood
add cars and their routes using the astar search algorithm
biosfood committed on 10 Feb 2022