using System.Collections; using System.Collections.Generic; using UnityEngine; public class Config : MonoBehaviour { public Material roadMaterial, roadEditMaterial; public Mode mode = Mode.DeleteRoad; public Mode futureMode; public RectTransform highlight; public void click(Mode mode, int index) { this.mode = Mode.ClickButton; futureMode = mode; highlight.anchoredPosition = new Vector3(36f * (1.5f*index+1), 36f, 0f); } void Update() { if (Input.GetAxis("Fire1") == 0.0f && mode == Mode.ClickButton) { mode = futureMode; } } }