using System.Collections; using System.Collections.Generic; using UnityEngine; public class CustomNode : Node { public int lightPhase = 0; public bool isPassable = true; public CustomNode(Vector3 position, Transform parent, Config config): base(position, parent, config) { } override public void delete() { forceDelete(); } override public void pull(Vector3 position) { this.position = position; gameObject.transform.position = position; update(); } }