using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarData : MonoBehaviour { public Car car; private float lifetime = 0f; void Start() { } public void Update() { car.step(Time.deltaTime); lifetime += Time.deltaTime; if (car.isAlive) { transform.position = car.position; transform.forward = car.direction; } else { car.config.travelTimes.Add(lifetime); } } public void printf(string data) { print(transform.position.ToString() + " " + data); } }