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Traffic-Simulator / ProjectSettings / Physics2DSettings.asset
@Lukas Lukas on 23 Jan 2022 1 KB initial commit
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!19 &1
Physics2DSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 4
  m_Gravity: {x: 0, y: -9.81}
  m_DefaultMaterial: {fileID: 0}
  m_VelocityIterations: 8
  m_PositionIterations: 3
  m_VelocityThreshold: 1
  m_MaxLinearCorrection: 0.2
  m_MaxAngularCorrection: 8
  m_MaxTranslationSpeed: 100
  m_MaxRotationSpeed: 360
  m_BaumgarteScale: 0.2
  m_BaumgarteTimeOfImpactScale: 0.75
  m_TimeToSleep: 0.5
  m_LinearSleepTolerance: 0.01
  m_AngularSleepTolerance: 2
  m_DefaultContactOffset: 0.01
  m_JobOptions:
    serializedVersion: 2
    useMultithreading: 0
    useConsistencySorting: 0
    m_InterpolationPosesPerJob: 100
    m_NewContactsPerJob: 30
    m_CollideContactsPerJob: 100
    m_ClearFlagsPerJob: 200
    m_ClearBodyForcesPerJob: 200
    m_SyncDiscreteFixturesPerJob: 50
    m_SyncContinuousFixturesPerJob: 50
    m_FindNearestContactsPerJob: 100
    m_UpdateTriggerContactsPerJob: 100
    m_IslandSolverCostThreshold: 100
    m_IslandSolverBodyCostScale: 1
    m_IslandSolverContactCostScale: 10
    m_IslandSolverJointCostScale: 10
    m_IslandSolverBodiesPerJob: 50
    m_IslandSolverContactsPerJob: 50
  m_AutoSimulation: 1
  m_QueriesHitTriggers: 1
  m_QueriesStartInColliders: 1
  m_CallbacksOnDisable: 1
  m_ReuseCollisionCallbacks: 1
  m_AutoSyncTransforms: 0
  m_AlwaysShowColliders: 0
  m_ShowColliderSleep: 1
  m_ShowColliderContacts: 0
  m_ShowColliderAABB: 0
  m_ContactArrowScale: 0.2
  m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
  m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
  m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
  m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
  m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff