#include "Sawtooth.h" void Sawtooth::setFrequency(float frequency) { step = 2 * frequency / (double) host->sampleRate; } void Sawtooth::renderWaveform(uint32_t frameCount) { for (uint32_t i = 0; i < frameCount; i++) { buffer[i] = value; value += step; if (value > 1) { value = -1; } } }