#include "Instrument.h" Instrument::Instrument(AudioHost *host) { wave->initialize(host); envelope->initialize(host); } float *multiply(float *target, float *modulation, uint32_t size) { for (uint32_t i = 0; i < size; i++) { target[i] *= modulation[i]; } return target; } void Instrument::render(float *buffer, uint32_t count) { float *modulation = envelope->render(count); wave->render(buffer, count); multiply(buffer, modulation, count); } void Instrument::startNote(float frequency) { wave->setFrequency(frequency); envelope->startNote(); } void Instrument::endNote() { envelope->endNote(); }