- #ifndef MUSIC_LOWPASS_H
- #define MUSIC_LOWPASS_H
- #include "Effect.h"
- class LowPass : public Effect {
- private:
- float charge = 0;
- float capacitance = 0;
- float inverseCapacitance = 0;
- float timeStep = 0;
- public:
- void update();
- void doRender(uint32_t sampleCount);
- };
- #endif