- #ifndef MUSIC_EFFECT_H
- #define MUSIC_EFFECT_H
- #include <cstdint>
- #include "Processable.h"
- #include "../AudioHost.h"
- class Effect : public Processable {
- public:
- float parameter1, frequency;
- float *input;
- AudioHost *host;
- virtual void doRender(uint32_t sampleCount) = 0;
- virtual void update() = 0;
- };
- #endif