#include "malloc.h" #include <memory.h> #define LOG2(X) ((unsigned)(64 - __builtin_clzll((X)) - 1)) AllocationData allocationData; void *reserveBlock(AllocationBlock *block, uint8_t coarse, uint8_t fine) { block->allocatedFine[coarse] |= 1 << fine; block->allocatedCoarse |= 1 << coarse; for (uint8_t i = 0; i < 32; i++) { if (block->allocatedFine[coarse] & 1 << i) { continue; } block->allocatedCoarse &= ~(1 << coarse); break; } return ((uint8_t *)block) + block->blockSize * (32 * coarse + fine); } void *malloc(uint32_t size) { uint32_t sizeBit = LOG2(size) + 1; if (sizeBit > 10) { return getPage(); } AllocationBlock *block = allocationData[sizeBit], *last = 0; while (1) { if (!block) { block = getPage(); memset(block, 0, 4096); block->blockSize = 1 << sizeBit; if (last) { block->previous = last; last->next = block; } else { allocationData[sizeBit] = block; block->previous = (void *)(uintptr_t)sizeBit; } block->magic = ALLOCATION_MAGIC; } if (block->allocatedCoarse == ~0) { goto end; } for (uint8_t coarse = 0; coarse < 32; coarse++) { for (uint8_t fine = 0; fine < 32; fine++) { if (block->allocatedFine[coarse] & (1 << fine)) { continue; } return reserveBlock(block, coarse, fine); } } end: last = block; block = block->next; } } void free(void *location) { AllocationBlock *block = (void *)((uintptr_t)location & ~0xFFF); if (block->magic != ALLOCATION_MAGIC) { // freePage(location); return; } uint16_t index = (uint16_t)((uintptr_t)location & 0xFFF) / block->blockSize; uint8_t coarse = index / 32; uint8_t fine = index % 32; block->allocatedFine[coarse] &= ~(1 << fine); block->allocatedCoarse &= ~(1 << coarse); for (uint8_t i = 0; i < 32; i++) { if (block->allocatedFine[coarse] & (1 << i)) { continue; } block->allocatedCoarse |= 1 << coarse; return; } }