#include <memory.h> #include <stringmap.h> #include <util.h> typedef void **MapLayer; void *rootLayer[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; uintptr_t hashString(char *string) { uintptr_t hash = 0; for (uintptr_t i = 0; string[i]; i++) { hash = 257 * hash + string[i]; } return hash; } uintptr_t insertString(char *string) { uintptr_t hash = hashString(string); MapLayer currentLayer = rootLayer; for (uint32_t startBit = 0; startBit < BITS(uintptr_t) - 4; startBit += 4) { void *nextLayer = currentLayer[(hash >> startBit) & 0xF]; if (nextLayer == NULL) { nextLayer = malloc(sizeof(uintptr_t) * 16); currentLayer[(hash >> startBit) & 0xF] = nextLayer; } currentLayer = nextLayer; } if (!currentLayer[hash >> (BITS(uintptr_t) - 4)]) { currentLayer[hash >> (BITS(uintptr_t) - 4)] = string; } else { free(string); } return hash; } char *retrieveString(uintptr_t stringId) { MapLayer currentLayer = rootLayer; for (uint32_t startBit = 0; startBit < BITS(uintptr_t) - 4; startBit += 4) { void *nextLayer = currentLayer[(stringId >> startBit) & 0xF]; if (!nextLayer) { return NULL; } currentLayer = nextLayer; } char *result = currentLayer[stringId >> (BITS(uintptr_t) - 4)]; return result; } void discardString(uintptr_t stringId) { MapLayer currentLayer = rootLayer; for (uint32_t startBit = 0; startBit < BITS(uintptr_t) - 4; startBit += 4) { void *nextLayer = currentLayer[(stringId >> startBit) & 0xF]; if (!nextLayer) { return; } currentLayer = nextLayer; } free(currentLayer[stringId >> (BITS(uintptr_t) - 4)]); currentLayer[stringId >> (BITS(uintptr_t) - 4)] = NULL; }