using System.Collections; using System.Collections.Generic; using UnityEngine; public class Node { public FlatCircleRenderer circle = new FlatCircleRenderer(0.2f, 0.05f, 32); public FlatCircleRenderer fullCircle = new FlatCircleRenderer(0f, 1f, 32); public Vector3 position; public List roads = new List(); public GameObject gameObject; public Node(Vector3 position, Transform parent, Config config) { gameObject = new GameObject(); gameObject.transform.position = position; gameObject.transform.parent = parent; gameObject.AddComponent().radius = 0.5f; gameObject.layer = 7; GameObject nodeCircle = new GameObject(); nodeCircle.AddComponent().material = config.roadEditMaterial; nodeCircle.AddComponent().mesh = circle.mesh; nodeCircle.transform.parent = gameObject.transform; nodeCircle.transform.localPosition = Vector3.zero; GameObject nodeRoad = new GameObject(); nodeRoad.AddComponent().material = config.roadMaterial; nodeRoad.AddComponent().mesh = fullCircle.mesh; nodeRoad.transform.parent = gameObject.transform; nodeRoad.transform.localPosition = Vector3.zero; this.position = position; } public Node getOther(Node caller) { if (roads.Count != 2) { return null; } foreach (Road road in roads) { if (! road.nodes.Contains(caller)) { return road.nodes.Find(test => test != this); } } return null; } override public int GetHashCode() { return position.GetHashCode(); } override public bool Equals(object other) { if ((other == null) || ! this.GetType().Equals(other.GetType())) { return false; } if (other == this) { return true; } return ((Node)other).position.Equals(position); } public void pull(Vector3 position) { this.position = position; gameObject.transform.position = position; foreach (Road road in roads) { road.update(true); } } public void lateUpdate(Road caller) { foreach (Road road in roads) { if (!road.Equals(caller)) { road.update(false); } } } public void update() { foreach (Road road in roads) { road.update(true); } } }